by Thesis Mentor | May 5, 2021 | blogs, Kathleen Chechi, thesis2021
With the end of the semester finally here, the game has finally begun to wrap up development. There have been revisions, losses, cuts, and sacrifices throughout this whole project. In the end though, I believe I’m entirely satisfied with the final product that...
by Thesis Mentor | Apr 24, 2021 | blogs, Kathleen Chechi, thesis2021
While there have been many ups and downs throughout this project I feel we are finally reaching the end. Me and my partner were able to finally work out how to get other assets and prefabs to work in the game so now we are no longer constrained to the original assets...
by Thesis Mentor | Apr 10, 2021 | blogs, Kathleen Chechi, thesis2021
Developing the gameplay has been a relatively smooth progress in comparison to many of the different errors we ran into before. The brewing function on our cauldron for potions now officially works! From here on it is my job to now create the graphics of the different...
by Thesis Mentor | Mar 24, 2021 | blogs, Kathleen Chechi, thesis2021
For the past several weeks me and my partner have spent the better half of our time debugging. From different versions of Unity to out-of-date VR toolkits, the errors were endless. Prefab’s would not work the way they were programmed to, code was out of date, every...
by Thesis Mentor | Mar 5, 2021 | blogs, Kathleen Chechi, thesis2021
The first step I took in creating the VR game was a concept. Me and my partner in this project bounced ideas off each other until we settled on a game concept. We cycled through different game types, like puzzle games, adventure games, and even horror games. The...